Flee mechanic: We have added more information in the pop-up displayed when a player wants to flee a mission, telling him the following behaviour: “Warning: Fleeing now will end the current Recollection.Metagame screens flow: Switching between the Inner Void menus and backing out won’t cause multiple menus to overlap.Skill: Interrupting the skill Mass will now trigger combos.Skill: Dance of the Dead will now increase the damage by 15% with Othercide 1.03.Camera flow: When inspecting a unit, the camera is now not locked on the character, making it possible to see many ranges.Level up animation: We have fixed the level up animation and VFX that could be displayed sometimes even if the daughters did not level up.We did that to both improve the quality of life and the polish of the game. Mother voices blended: We have fixed several mother voices triggers that could mixed and blended in-game lines.Traits list: users will be able to scroll the traits list.Events page of the codex: we have fixed the display of the lore regarding the events in the codex. ![]() Localisation keys: We have fixed several localisation bugs, especially in french and korean.We have rebalanced the hunt mission drop to propose more variety. The rescue missions should be more often in the first era allowing the player to earn resurrection token more easily. Mission spawn probability: Othercide update 1.03 balanced and tweaked the mission spawn probability.End of run panels: We have fixed two subtitles which were reversed on the end of run panels.Metagame pop-ups: We have resized several metagame pop-ups to make them more understandable for the players.Input sprites: We have added input sprites for keyboard inputs to enhance the overall visual quality of the game.Metagame screens navigation: We have removed the R1/L1 and A/E inputs from the Inner Void tab when you are in the Memories Assignment screen so the player won’t try to access other screens when he will assign memories.Timeline acceleration: Othercide PS4 Update 1.03 fixed the cursor movement.Timeline acceleration: Fixed sounds for fast gameplay mode in core combat and cinematics.We also improved it for specific languages like chinese, japanese, korean and russian. Action Point cost for movement displayed larger and more clearly on the grid:The Action Point cost for movement is now displayed larger and more clearly on the grid to allow players to better forecast their movements.Moreover, the tooltip with the following line in red is displayed next to the skill button in the active character UI Cancels and the skill slot of the already existing and activated reaction on the initiative timeline shakes thanks to an animation. Explain the reaction stack mechanic: We have added the following line: Cancels in red in the skill reaction tooltip when one reaction is already activated and if the player hovers a new reaction skill in the Active Character UI.That way, the player will be able to reassign specific keys to the skill slots in the options. Keep Daughter Skills by unlocking order in Active character view:The daughters’ skills order won’t change when a new skill will be unlocked.We also improved the sacrifice and save inputs by replacing the buttons and the vitae and token logos. New chosen one sacrifice/save pop up implementation:We have enhanced the overall visual aspect of the pop-up by adding the Chosen One animated 2D model in the background. ![]()
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