![]() Perhaps it is that we all, through years of loving remembrance, mentally-upgraded GS2000 far beyond its actual substance - but this image of perfection was the tough measure to which this new game must compare. However, what was not made widely known was that the Gunship! title would lean more toward the simplified play mechanic of M1 Tank Platoon II. ![]() This was to be the merging of two titans of nostalgia, in what was referred to as the "Air-Land Battle System." It was made clear from the beginning that Gunship! was to be followed by a sequel of another classic Microprose duo - the M1 Tank Platoon series. We've come a long way.Ĭonsidering the love affair that helo-sim enthusiasts have long maintained with GS2000, it is not in the least surprising that the announcement of a new title in the series was met with much applause and nervous anticipation. ![]() Several helicopters were available, missions were recordable for later playback, and the game was a complete blast to play. The sim truly pushed the 386 and early 486 machines to their limit with the best graphics, depth, and attention to detail yet seen in a simulation game. Three years later, Microprose would again enchant helicopter combat enthusiasts with the Apache's triumphant return in Gunship2000. Indeed, it still lives on in the hearts and minds of nostalgic gamers everywhere. Microprose's Gunship, predated by Digital Integration's Tomahawk a year earlier, was an excellent title for the period. It was 1988, I was serving as an Apache crewchief with the 1/24th Attack Helicopter Battalion, and this was as close as you could get to the "real" simulator across post. It was a time when hills were green pyramids, objects were wire-frame polygonal affairs, and gamers single-handedly took on the entire Red Army with only an eight-way joystick. In the "classic era" of gaming, I was completely obsessed with a certain helicopter game on my Commodore64.
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